Loot

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Items found in game worlds that function as rewards. This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Rewards

Relations

Can Instantiate

with Gameplay Design Pattern Template

with Gameplay Design Pattern Template

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgments

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