Landmarks

From gdp3
Revision as of 19:34, 5 April 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Distinct objects in game worlds that help navigation within them.

Examples

The Grand Theft Auto series and Mirror's Edge uses temporary glowing pillars of light to guide players in races.

Using the pattern

Diegetically Outstanding Features Geospatial Game Widgets

Props


Landmarks are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations.

While Landmarks can help in any Game World Navigation they can specifically be placed to show the route of Races; if used, Check Points are natural candidates for being Landmarks in this case.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Landmarks help players with Game World Navigation in Game Worlds and Levels.

Relations

Can Instantiate

with ...

Can Modulate

Races

Can Be Instantiated By

Check Points

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements

-