Diegetically Tangible Game Items

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Game elements that have tangible presences in game worlds.

This pattern is a still a stub.

Examples

[[Team Fortress Classic] standing on each other

Deus Ex standing on limpet mines

Using the pattern

Game Items

Obstacles

Units

Avatars

Movement

Puzzles

Inaccessible Areas


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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