Self-Service Kiosks

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Location in game worlds where players can on their own do transactions or receive services.

This pattern is a still a stub.

Examples

Using the pattern

Game Items

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements