Player Characters

From gdp3
Jump to: navigation, search

Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Instantiated By

Characters together with Agents or Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Focus Loci, Gossip, Roleplaying

with Dedicated Game Facilitators

Possibility of Anonymity

with Gossip

Creative Control, Roleplaying, Storytelling

with Open Destiny

Player-Planned Development

Can Modulate

-

Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

Relations

Can Instantiate

Focus Loci, Gossip, Roleplaying

with Dedicated Game Facilitators

Possibility of Anonymity

with Gossip

Creative Control, Roleplaying, Storytelling

with Open Destiny

Player-Planned Development

Can Modulate

-

Can Be Instantiated By

Characters together with Agents or Roleplaying

Can Be Modulated By

Character Defining Actions, Companions, Equipment, Game Element Insertion, Game Masters, Open Destiny, Player-Created Characters, Transferable Items

Possible Closure Effects

-

Potentially Conflicting With

Emotional Engrossment when Player Characters are used together with Character Defining Actions in ways not wanted by the players

History

New pattern created in this wiki.

References

-

Acknowledgments

-