Pages that link to "Balancing Effects"
The following pages link to Balancing Effects:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Pattern Suggestion List (← links)
- Interruptible Actions (← links)
- Drop-In/Drop-Out (← links)
- Extended Actions (← links)
- Randomness (← links)
- Higher-Level Closures as Gameplay Progresses (← links)
- Tension (← links)
- Dedicated Game Facilitators (← links)
- Player/Character Skill Composites (← links)
- Challenging Gameplay (← links)
- Dynamic Difficulty Adjustment (← links)
- Exaggerated Perception of Influence (← links)
- Determinable Chance to Succeed (← links)
- Turn Taking (← links)
- Fudged Results (← links)
- Multiplayer Games (← links)
- Late Arriving Players (← links)
- Power-Ups (← links)
- Handicap Systems (← links)
- Evolving Rule Sets (← links)
- Game Masters (← links)
- Collaborative Actions (← links)
- Resource Caps (← links)
- Delayed Effects (← links)
- Safe Havens (← links)
- Cooldown (← links)
- Vehicles (← links)
- Asymmetric Starting Conditions (← links)
- Loot (← links)
- Armor (← links)
- Character Development (← links)
- Movement Limitations (← links)
- Budgeted Action Points (← links)
- Temporary Abilities (← links)
- Improved Abilities (← links)
- Decreased Abilities (← links)
- Ability Losses (← links)
- New Abilities (← links)
- Back-to-Back Game Sessions (← links)
- First Player Advantages (← links)
- Varying Turn Orders (← links)
- Deterioration (← links)
- Spawn Points (← links)
- Spawning (← links)
- Invulnerabilities (← links)
- Vulnerabilities (← links)
- Conditional Passageways (← links)
- Drafting Spreads (← links)
- Procedurally Generated Game Worlds (← links)
- Races (← links)