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  • ..., and whole game worlds. With the appearance of computer-based roleplaying games, programs could replace people in the role of [[Game Masters]] at the expen ...leases which have followed since then, including [[Paranoia]], the various games using the [[Storytelling System]], and [[Fallen Reich]].
    19 KB (2,776 words) - 07:11, 8 April 2022
  • Through having people or servers dedicated to them, some games can have game worlds that are always available for players to enter them. T Each [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Game]] (e.g. [[Call of Cthulhu]] and [[Hârnmaster]])
    15 KB (2,038 words) - 10:37, 23 November 2015
  • ...m have privacy and creative control, to avoid these areas become to lonely games can support restricted [[Visits]] from other players. ...uirement for being allowed to make [[Visits]] in [[Massively Single-Player Games]] such as [[FarmVille]] and [[CityVille]]; [[Tutorial Neighbors]] can be pr
    3 KB (438 words) - 11:38, 13 July 2015
  • ''Games which support hundreds or thousands of players to inhabit the same game wor ...y players share play sessions, are known as [[Massively Multiplayer Online Games]].
    7 KB (1,028 words) - 08:01, 28 July 2015
  • Some games allow people not playing the game to provide information or perform actions ...t with other people without being sure if they are performing roles in the games or are simply random people caught up in the gameplay. Although difficult t
    7 KB (963 words) - 12:06, 19 March 2018
  • In games where players need resources, one way of encouraging social interaction bet ...Massively Single-Player Online Games]], [[Asynchronous Gameplay]], and any games with [[Casual Gameplay]]. Who can give gifts to whom is often regulated thr
    3 KB (460 words) - 11:37, 13 July 2015
  • ...nformally by players and facilitators like game masters in many cases, the games themselves can provide [[Invites]], game actions that allow players to try ...get other players that are likely to help them with the various tasks the games challenges them with.
    3 KB (475 words) - 14:52, 19 March 2018
  • ...ameplay are directed towards reaching these goals. However, in multiplayer games other players may be trying to reach their goals and this provides an oppor ...s]] but this depends on how [[Rewards]] and [[Penalties]] are constructed. Games with [[Shared Rewards]] and [[Shared Penalties|Penalties]] make helping oth
    5 KB (783 words) - 15:39, 4 August 2015
  • ...ey are playing with or against other players. To make the players of these games return they can be designed to have [[Encouraged Return Visits]], i.e. as p ...ods. To further encourage players to return often, [[FarmVille]] and other games such as [[Ravenwood Fair]] and [[Zombie Lane]] provide specific rewards sim
    8 KB (1,231 words) - 08:34, 18 January 2015
  • Building is a common activity possible in games; this may be actual constructions or simply actions that are diegetically p ...o a level of complexity that players have constructed computers within the games.
    17 KB (2,423 words) - 11:14, 21 March 2018
  • ...voluntary attempt to overcome unnecessary obstacles.''<ref name="suits"/> Games often solve this by letting players choose from several possible actions bu ...only becomes interesting to design in [[Turn-Based Games]] or [[Tick-Based Games]] where players have to consider what actions to do when they can't do all.
    6 KB (947 words) - 10:15, 26 August 2021
  • ...life and modeling them with [[Thematic Consistency]] can result in popular games or toys. Even though not all aspects are realistic, e.g. aliens and ghosts Besides the value of being exotic, it is very common for games to make use of themes including magic or science fiction elements since the
    23 KB (3,301 words) - 09:05, 8 April 2022
  • ...able positions as well as control or explore game areas. In computer-based games it can give players feelings of speed and vertigo. The early computer-based games [[Spacewar!]] and [[Asteroids]] both allow players to move spaceships by ro
    14 KB (1,934 words) - 07:44, 3 August 2022
  • Many of the massively single-player online games on social network sites make use of ''neighbors'', lists of other players t [[CityVille]], [[Empires & Allies]], and [[Zombie Lane]] are all examples of games that make use of [[Tutorial Neighbors]].
    2 KB (340 words) - 06:41, 14 June 2011
  • ...e machine. With the spread of the internet and personal computers however, games could be made the uploaded results to a central server and thereby creating ...igh Score Lists]] so they can be exchanged between the systems running the games. This typically was of handling this is by creating a [[Meta Servers|Meta S
    3 KB (379 words) - 16:31, 23 July 2016
  • In many games players can create or change the specifics of their game world. One of the ...ally similar, [[Naming]] also appears in [[:Category:Manager Games|Manager Games]] such as [[Bloodbowl]], [[Hattrick]], and the [[Football Manager series]].
    4 KB (616 words) - 16:50, 23 July 2016
  • Online games that are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted Using [[Neighbors]] is a common feature in many of the most popular games based on Facebook. [[Mafia Wars]], [[FarmVille]], [[CityVille]], and [[Empi
    4 KB (518 words) - 10:30, 4 July 2016
  • Games that wish to make players have to husband the actions they perform can use ...is used to control how often certain actions can be performed in real-time games. In this case the actions costs a certain amount of points from some value
    11 KB (1,542 words) - 08:02, 27 July 2015
  • Many games have different sets of actions possible for different players. The actions ...[:Category:Massively Multiplayer Online Games|Massively Multiplayer Online Games]], e.g. [[World of Warcraft]].
    20 KB (2,786 words) - 12:50, 18 March 2018
  • ...n, uncertainty, and importance of the real-world equivalent. [[Combat]] in games give players clear goals and opponents and gives clear indication of what p ...ainst each other with game rounds of 5 or 1 seconds (the [[:Category:Board Games|Board Game]] [[Car Wars]] uses segments of 0.1 or 0.2 seconds depending on
    13 KB (1,856 words) - 07:18, 9 November 2021

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