User contributions
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- 12:27, 24 August 2012 (diff | hist) . . (-3) . . Mediated Gameplay (→Relations)
- 12:26, 24 August 2012 (diff | hist) . . (+50) . . Mediated Gameplay (→Relations)
- 12:26, 24 August 2012 (diff | hist) . . (+191) . . Multiplayer Games
- 12:20, 24 August 2012 (diff | hist) . . (+58) . . Third-Person Views
- 12:18, 24 August 2012 (diff | hist) . . (+139) . . Split-Screen Views
- 12:17, 24 August 2012 (diff | hist) . . (+189) . . Vision Modes
- 12:14, 24 August 2012 (diff | hist) . . (+393) . . Mediated Gameplay (→Interface Aspects)
- 12:14, 24 August 2012 (diff | hist) . . (+107) . . Mediated Gameplay (→Relations)
- 12:06, 24 August 2012 (diff | hist) . . (+79) . . Dedicated Game Facilitators (→Using the pattern)
- 12:04, 24 August 2012 (diff | hist) . . (+72) . . Mediated Gameplay (→Relations)
- 12:02, 24 August 2012 (diff | hist) . . (+2) . . Mediated Gameplay (→Relations)
- 10:52, 24 August 2012 (diff | hist) . . (+262) . . Mediated Gameplay
- 10:51, 24 August 2012 (diff | hist) . . (-170) . . Mediated Gameplay (→History)
- 10:51, 24 August 2012 (diff | hist) . . (+3) . . Mediated Gameplay (→Relations)
- 10:50, 24 August 2012 (diff | hist) . . (+284) . . Mediated Gameplay
- 10:50, 24 August 2012 (diff | hist) . . (+181) . . Interruptibility
- 10:46, 24 August 2012 (diff | hist) . . (0) . . Possibility of Anonymity (→Can Be Instantiated By)
- 10:45, 24 August 2012 (diff | hist) . . (+194) . . Cooperation
- 10:25, 24 August 2012 (diff | hist) . . (+6) . . Tiles (→Using the pattern)
- 10:24, 24 August 2012 (diff | hist) . . (+150) . . Tiles
- 10:22, 24 August 2012 (diff | hist) . . (+206) . . Configurable Gameplay Areas (current)
- 09:36, 24 August 2012 (diff | hist) . . (-40) . . Configurable Gameplay Areas
- 09:36, 24 August 2012 (diff | hist) . . (-1) . . Configurable Gameplay Areas
- 09:34, 24 August 2012 (diff | hist) . . (+58) . . Configurable Gameplay Areas
- 09:32, 24 August 2012 (diff | hist) . . (+116) . . Configurable Gameplay Areas (→Consequences)
- 09:31, 24 August 2012 (diff | hist) . . (+814) . . Configurable Gameplay Areas
- 09:26, 24 August 2012 (diff | hist) . . (+282) . . Configurable Gameplay Areas
- 09:23, 24 August 2012 (diff | hist) . . (+34) . . Game Worlds (→Can Be Modulated By)
- 09:23, 24 August 2012 (diff | hist) . . (+40) . . Game Worlds
- 09:21, 24 August 2012 (diff | hist) . . (+18) . . Configurable Gameplay Areas (→Can Modulate)
- 09:21, 24 August 2012 (diff | hist) . . (+113) . . Reconfigurable Game Worlds (→Using the pattern)
- 09:20, 24 August 2012 (diff | hist) . . (+34) . . Reconfigurable Game Worlds (→Relations)
- 09:18, 24 August 2012 (diff | hist) . . (+408) . . Configurable Gameplay Areas
- 09:14, 24 August 2012 (diff | hist) . . (+35) . . Negotiable Game Sessions
- 09:13, 24 August 2012 (diff | hist) . . (+363) . . Slaves to Armok II: Dwarf Fortress
- 09:11, 24 August 2012 (diff | hist) . . (+22) . . Social Adaptability
- 09:11, 24 August 2012 (diff | hist) . . (+370) . . Self-Facilitated Games
- 09:05, 24 August 2012 (diff | hist) . . (+41) . . Configurable Gameplay Areas (→Can Instantiate)
- 09:05, 24 August 2012 (diff | hist) . . (+25) . . Configurable Gameplay Areas (→Can Be Modulated By)
- 09:05, 24 August 2012 (diff | hist) . . (+269) . . Negotiable Game Sessions
- 09:02, 24 August 2012 (diff | hist) . . (+77) . . Negotiable Game Sessions (→Can Be Instantiated By)
- 08:52, 24 August 2012 (diff | hist) . . (+58) . . Configurable Gameplay Areas (→Relations)
- 08:50, 24 August 2012 (diff | hist) . . (+24) . . Configurable Gameplay Areas
- 08:47, 24 August 2012 (diff | hist) . . (+517) . . Configurable Gameplay Areas
- 09:37, 23 August 2012 (diff | hist) . . (-18) . . Real Life Activities Affect Game State
- 09:37, 23 August 2012 (diff | hist) . . (-9) . . Real Life Activities Affect Game State (→Examples)
- 09:36, 23 August 2012 (diff | hist) . . (+266) . . Real Life Activities Affect Game State
- 09:30, 23 August 2012 (diff | hist) . . (+272) . . Real Life Activities Affect Game State
- 09:28, 23 August 2012 (diff | hist) . . (+52) . . Real Life Activities Affect Game State (→Using the pattern)
- 09:27, 23 August 2012 (diff | hist) . . (+476) . . Real Life Activities Affect Game State (→Examples)
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