Pages with the most revisions
Showing below up to 50 results in range #231 to #280.
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- Reflective Communication (36 revisions)
- Dynamic Difficulty Adjustment (36 revisions)
- Further Player Improvement Potential (36 revisions)
- Delayed Effects (36 revisions)
- Scenes (36 revisions)
- First-Person Views (36 revisions)
- Resource Caps (36 revisions)
- Team Accomplishments (36 revisions)
- Secret Goals (36 revisions)
- Warp Zones (36 revisions)
- Power-Ups (36 revisions)
- Discard Piles (36 revisions)
- Time Limited Game Instances (36 revisions)
- Role Fulfillment (36 revisions)
- Ragequitting (36 revisions)
- Negotiable Play Sessions (35 revisions)
- Delayed Reciprocity (35 revisions)
- Goal-Driven Personal Development (35 revisions)
- Installations (35 revisions)
- Continuous Goals (35 revisions)
- Gain Competence (35 revisions)
- Betting (35 revisions)
- Ultra-Powerful Events (35 revisions)
- Gameplay Design Pattern Template (34 revisions)
- Time Pressure (34 revisions)
- Optional Rules (34 revisions)
- Alternate Reality Gameplay (34 revisions)
- PvP (34 revisions)
- Split-Screen Views (34 revisions)
- Gameplay Engines (34 revisions)
- Massively Multiplayer Online Games (34 revisions)
- Handicap Systems (34 revisions)
- Main Goals (34 revisions)
- Handles (34 revisions)
- Hands (33 revisions)
- Process (33 revisions)
- Inventories (33 revisions)
- Herd (33 revisions)
- Vision Modes (33 revisions)
- Shared Resources (33 revisions)
- Destructible Objects (33 revisions)
- Invulnerabilities (33 revisions)
- Conceal (33 revisions)
- Purchasable Game Advantages (32 revisions)
- Determinable Chance to Succeed (32 revisions)
- Predefined Goals (32 revisions)
- Information Passing (32 revisions)
- Characteristics (32 revisions)
- Tied Results (32 revisions)
- Renamed Patterns (32 revisions)