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Showing below up to 50 results in range #241 to #290.

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  1. Power-Ups‏‎ (36 revisions)
  2. Discard Piles‏‎ (36 revisions)
  3. Time Limited Game Instances‏‎ (36 revisions)
  4. Role Fulfillment‏‎ (36 revisions)
  5. Ragequitting‏‎ (36 revisions)
  6. Negotiable Play Sessions‏‎ (35 revisions)
  7. Delayed Reciprocity‏‎ (35 revisions)
  8. Goal-Driven Personal Development‏‎ (35 revisions)
  9. Installations‏‎ (35 revisions)
  10. Continuous Goals‏‎ (35 revisions)
  11. Gain Competence‏‎ (35 revisions)
  12. Betting‏‎ (35 revisions)
  13. Ultra-Powerful Events‏‎ (35 revisions)
  14. Gameplay Design Pattern Template‏‎ (34 revisions)
  15. Time Pressure‏‎ (34 revisions)
  16. Optional Rules‏‎ (34 revisions)
  17. Alternate Reality Gameplay‏‎ (34 revisions)
  18. PvP‏‎ (34 revisions)
  19. Split-Screen Views‏‎ (34 revisions)
  20. Gameplay Engines‏‎ (34 revisions)
  21. Massively Multiplayer Online Games‏‎ (34 revisions)
  22. Handicap Systems‏‎ (34 revisions)
  23. Main Goals‏‎ (34 revisions)
  24. Handles‏‎ (34 revisions)
  25. Hands‏‎ (33 revisions)
  26. Process‏‎ (33 revisions)
  27. Inventories‏‎ (33 revisions)
  28. Herd‏‎ (33 revisions)
  29. Vision Modes‏‎ (33 revisions)
  30. Shared Resources‏‎ (33 revisions)
  31. Destructible Objects‏‎ (33 revisions)
  32. Invulnerabilities‏‎ (33 revisions)
  33. Conceal‏‎ (33 revisions)
  34. Purchasable Game Advantages‏‎ (32 revisions)
  35. Determinable Chance to Succeed‏‎ (32 revisions)
  36. Predefined Goals‏‎ (32 revisions)
  37. Information Passing‏‎ (32 revisions)
  38. Characteristics‏‎ (32 revisions)
  39. Tied Results‏‎ (32 revisions)
  40. Renamed Patterns‏‎ (32 revisions)
  41. Progress Indicators‏‎ (32 revisions)
  42. Non-Player Help‏‎ (32 revisions)
  43. Expansion‏‎ (32 revisions)
  44. Guard‏‎ (32 revisions)
  45. Secondary Interface Screens‏‎ (32 revisions)
  46. Goal Hierarchies‏‎ (32 revisions)
  47. Environmental Storytelling‏‎ (32 revisions)
  48. Armor‏‎ (32 revisions)
  49. Unlocking‏‎ (32 revisions)
  50. Minimalized Social Weight‏‎ (32 revisions)

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