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Showing below up to 50 results in range #291 to #340.

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  1. Save Scumming‏‎ (31 revisions)
  2. Extra-Game Input‏‎ (31 revisions)
  3. Helpers‏‎ (31 revisions)
  4. Renewable Resources‏‎ (31 revisions)
  5. Geometric Progression‏‎ (31 revisions)
  6. Team Strategy Identification‏‎ (31 revisions)
  7. Achilles' Heels‏‎ (31 revisions)
  8. Preventing Goals‏‎ (31 revisions)
  9. Testing Achievements‏‎ (31 revisions)
  10. Handicap Achievements‏‎ (31 revisions)
  11. Early Leaving Players‏‎ (31 revisions)
  12. Save-Load Cycles‏‎ (31 revisions)
  13. Player-Location Proximity‏‎ (31 revisions)
  14. Emotional Attachment‏‎ (31 revisions)
  15. Gain Information‏‎ (31 revisions)
  16. Torchlight‏‎ (31 revisions)
  17. Game Pauses‏‎ (31 revisions)
  18. Line of Sight‏‎ (31 revisions)
  19. Traces‏‎ (31 revisions)
  20. Awareness of Surroundings‏‎ (30 revisions)
  21. TvT‏‎ (30 revisions)
  22. Scripted Information Sequences‏‎ (30 revisions)
  23. Last Man Standing‏‎ (30 revisions)
  24. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  25. Asynchronous Gameplay‏‎ (30 revisions)
  26. Quick Returns‏‎ (30 revisions)
  27. Live Action Roleplaying‏‎ (30 revisions)
  28. Altruistic Actions‏‎ (30 revisions)
  29. Deliver‏‎ (30 revisions)
  30. Social Rewards‏‎ (30 revisions)
  31. Shared Rewards‏‎ (30 revisions)
  32. Negative Feedback Loops‏‎ (30 revisions)
  33. Bases‏‎ (30 revisions)
  34. Vulnerabilities‏‎ (30 revisions)
  35. Player Agency‏‎ (29 revisions)
  36. Spectacular Failure Enjoyment‏‎ (29 revisions)
  37. Picture-in-Picture Views‏‎ (29 revisions)
  38. Orthogonal Differentiation‏‎ (29 revisions)
  39. Setback Penalties‏‎ (29 revisions)
  40. Switches‏‎ (29 revisions)
  41. Mini-maps‏‎ (29 revisions)
  42. Dice‏‎ (29 revisions)
  43. Boss Monsters‏‎ (29 revisions)
  44. Big Dumb Objects‏‎ (28 revisions)
  45. Selectable Set of Goals‏‎ (28 revisions)
  46. PvE‏‎ (28 revisions)
  47. Illusionary Rewards‏‎ (28 revisions)
  48. Game Element Trading‏‎ (28 revisions)
  49. Real Life Activities Affect Game State‏‎ (28 revisions)
  50. No-Ops‏‎ (28 revisions)

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