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  • ...Games]] in which this occurs include [[Diplomacy]], [[Intrigue]], and [[So Long Sucker]]. Some [[:Category:Board Games|Board Games]], e.g. [[Battlestar Gal == Using the pattern ==
    7 KB (1,057 words) - 07:53, 8 August 2015
  • ...ation between players rather than the more formalized cooperation that the pattern [[Teams]] describe.'' == Using the pattern ==
    4 KB (609 words) - 12:48, 18 March 2018
  • == Using the pattern == ...([[Dance Dance Revolution series]] and the [[Rock Band series]]), but the pattern can be used more generalized in [[Turn-Based Games]] or simply any game whe
    12 KB (1,784 words) - 13:03, 6 September 2016
  • ...the perk "Teamwork" can form up in combat to gain additional advantages as long as they stay close together. == Using the pattern ==
    6 KB (922 words) - 20:43, 31 July 2015
  • ...ons are allowed and others not allowed. Most traditional games follow this pattern by letting one player plan and then execute an action as a turn and then le ...structure which is associated with one player but no player needs to wait long between being able to act in the game.
    14 KB (2,082 words) - 08:26, 8 August 2015
  • == Using the pattern == ...pdate game states are restricted to one player at a time while the related pattern [[Turn-Based Games]] discusses the general effects of dividing games into d
    14 KB (2,101 words) - 09:28, 21 September 2016
  • ...e]] allows players to purchase houses which are [[Private Game Spaces]] as long as their owners retain control of the keys to them. == Using the pattern ==
    9 KB (1,300 words) - 08:26, 8 August 2015
  • == Using the pattern == ...ce Invaders]]. [[Speedruns]] is another, which is the keeping track of how long time it takes to complete levels or races in a game, and can be found in th
    6 KB (838 words) - 10:41, 6 July 2016
  • == Using the pattern == ...ts of [[Conditional Passageways]] need to first be possible after making a long journey, but when these are met player can return quickly.
    3 KB (507 words) - 07:17, 3 August 2015
  • ...-oriented computer games can be said to have an extremely weak form of the pattern through having just one abstract value, typically a health value. Examples == Using the pattern ==
    28 KB (3,740 words) - 11:15, 18 October 2022
  • == Using the pattern == [[Predetermined Story Structures]] is a common tool to provide players with a long-term goal not immediately accessible, but [[Diegetically Outstanding Featur
    19 KB (2,749 words) - 08:30, 27 August 2021
  • Note: ''This pattern uses players varyingly to signify those participating in a game or a meta g == Using the pattern ==
    7 KB (1,100 words) - 15:09, 19 March 2018
  • == Using the pattern == ...out the fundamental rules of cause and effect in computer games, about the long-term consequences of actions, or about the game state. For the first two ca
    10 KB (1,366 words) - 07:57, 11 August 2016
  • == Using the pattern == ...rary [[Enemies]]. In addition, these need either a fixed limitation on how long the hostile stance is maintained (which gives rise to an [[Ultra-Powerful E
    22 KB (3,194 words) - 08:51, 11 October 2022
  • == Using the pattern == ...player Online Games]], MUDs, such as [[Kingdoms]] or [[DragonMud]]) but as long as at least some players have [[Privileged Abilities]] to modify the game s
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...ulating the right places can continue to try ''Domestication attempts'' as long as they occupy the place and can do the ''Elder Expenditure'' action. == Using the pattern ==
    8 KB (1,270 words) - 11:07, 9 March 2018
  • [[Category:Long pattern]] == Using the pattern ==
    39 KB (5,769 words) - 08:28, 27 August 2021
  • == Using the pattern == ...mselves [[Predetermined Story Structures]] unless combined with some other pattern. The elements can be compartmentalized by [[Inaccessible Areas]] and [[Leve
    28 KB (3,879 words) - 09:27, 10 March 2018
  • == Using the pattern == ...Rules]] provides [[Freedom of Choice]] to players on a rules level and, as long as the decisions on which to use are in their hands instead of a [[Game Mas
    8 KB (1,206 words) - 21:07, 5 July 2015
  • == Using the pattern == ...s can be the basis for allowing [[Pottering]] activities within a game (as long as other aspects such as [[Tension]] is lacking from the experience). For g
    6 KB (945 words) - 12:56, 4 August 2015

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