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  • == Using the pattern == [[Predetermined Story Structures]] is a common tool to provide players with a long-term goal not immediately accessible, but [[Diegetically Outstanding Featur
    19 KB (2,749 words) - 08:30, 27 August 2021
  • Note: ''This pattern uses players varyingly to signify those participating in a game or a meta g == Using the pattern ==
    7 KB (1,100 words) - 15:09, 19 March 2018
  • == Using the pattern == ...out the fundamental rules of cause and effect in computer games, about the long-term consequences of actions, or about the game state. For the first two ca
    10 KB (1,366 words) - 07:57, 11 August 2016
  • == Using the pattern == ...rary [[Enemies]]. In addition, these need either a fixed limitation on how long the hostile stance is maintained (which gives rise to an [[Ultra-Powerful E
    22 KB (3,194 words) - 08:51, 11 October 2022
  • == Using the pattern == ...player Online Games]], MUDs, such as [[Kingdoms]] or [[DragonMud]]) but as long as at least some players have [[Privileged Abilities]] to modify the game s
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...ulating the right places can continue to try ''Domestication attempts'' as long as they occupy the place and can do the ''Elder Expenditure'' action. == Using the pattern ==
    8 KB (1,270 words) - 11:07, 9 March 2018
  • [[Category:Long pattern]] == Using the pattern ==
    39 KB (5,769 words) - 08:28, 27 August 2021
  • == Using the pattern == ...mselves [[Predetermined Story Structures]] unless combined with some other pattern. The elements can be compartmentalized by [[Inaccessible Areas]] and [[Leve
    28 KB (3,879 words) - 09:27, 10 March 2018
  • == Using the pattern == ...Rules]] provides [[Freedom of Choice]] to players on a rules level and, as long as the decisions on which to use are in their hands instead of a [[Game Mas
    8 KB (1,206 words) - 21:07, 5 July 2015
  • == Using the pattern == ...s can be the basis for allowing [[Pottering]] activities within a game (as long as other aspects such as [[Tension]] is lacking from the experience). For g
    6 KB (945 words) - 12:56, 4 August 2015
  • == Using the pattern == ...layers individual goals against that of the group or [[Intrigue]] and [[So Long Sucker]] which more or less force players to betray each other. In [[Multip
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...an start simultaneously, most often because people are not willing to wait long enough. To avoid this problem, games can support [[Late Arriving Players]] == Using the pattern ==
    10 KB (1,520 words) - 07:32, 21 August 2015
  • ...for the players in that even though cooperation would be beneficial in the long run for all involved parties, the players' have the possibility to reaping ...have to stop barbarians from invading the empire. In [[Intrigue]] and [[So Long Sucker]] players do not have to cooperate but they game mechanics force the
    12 KB (1,731 words) - 07:28, 8 April 2022
  • ...game masters having the final authority but doing as the players' order as long as it is does not clash with the [[Companions|Companions']] natures. == Using the pattern ==
    12 KB (1,707 words) - 15:40, 6 August 2015
  • ...n, unlike most others, assume that players are humans - this is due to the pattern adopting the original name of the game type.'' ...tly influence the gameplay except for, respectively, when they play or how long they play.
    7 KB (1,098 words) - 15:08, 19 March 2018
  • [[Detective Structures]] is a typical pattern used in many First-Person Shooters, e.g. [[Half-Life series]] and [[Deus Ex However, games using third-person views can also make use of the pattern, with the [[Silent Hill series]] as one example. Although this may allow pl
    8 KB (1,056 words) - 09:21, 10 March 2018
  • ...when playing games are transferable to other fields have been argued for a long time. [[Go]] and [[Chess]] have been popular among nobility and military as == Using the pattern ==
    14 KB (2,108 words) - 10:09, 4 April 2018
  • == Using the pattern == The pattern of [[Internal Conflicts]] can be applied in many different ways: on individ
    11 KB (1,576 words) - 11:03, 18 March 2018
  • ...through other means, than other types of conflicts which may make it take long time to resolve or be more or less impossible to end. [[Internal Rivalry]] == Using the pattern ==
    11 KB (1,592 words) - 08:54, 11 October 2022
  • ...-Player Game]] where a second player can join at any point and play for as long as wanted. == Using the pattern ==
    19 KB (2,687 words) - 15:06, 8 August 2015

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