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Showing below up to 50 results in range #471 to #520.
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- Chargers (20 revisions)
- Unsynchronized Game Sessions (20 revisions)
- Facilitating Rewards (20 revisions)
- Possibility of Graceful Surrender (20 revisions)
- Tiered Participation (20 revisions)
- Leaps of Faith (20 revisions)
- Real World Knowledge Advantages (20 revisions)
- Near Miss Indicators (20 revisions)
- Memorabilia (20 revisions)
- Visits (20 revisions)
- Goal Indicators (20 revisions)
- Ephemeral Events (20 revisions)
- Zone of Control (20 revisions)
- Coupled Games (20 revisions)
- Character Alignments (20 revisions)
- Moveable Tiles (20 revisions)
- Startgame (20 revisions)
- Synchronous Gameplay (19 revisions)
- Uncertainty of Outcome (19 revisions)
- Neighbors (19 revisions)
- Entrenching Gameplay (19 revisions)
- Free Game Element Manipulation (19 revisions)
- Gameplay Design Patterns FDG 2022 Workshop (19 revisions)
- Quick Time Events (19 revisions)
- Clickability (19 revisions)
- Arenas (19 revisions)
- Configuration (19 revisions)
- Endgame Quests (19 revisions)
- Changes in Perception of Real World Phenomena due to Gameplay (19 revisions)
- Invisible Walls (19 revisions)
- Anonymous Actions (19 revisions)
- Tile-Laying (19 revisions)
- Critical Results (19 revisions)
- Interferable Goals (19 revisions)
- Friendly Fire (19 revisions)
- Fixed Distributions (19 revisions)
- Red Herrings (19 revisions)
- HUD Interfaces (19 revisions)
- Player-Player Proximity (19 revisions)
- Physical Enactment (19 revisions)
- Steadily Decreasing Resources (18 revisions)
- Ever Increasing Difficulty (18 revisions)
- Individual Rewards (18 revisions)
- Character Levels (18 revisions)
- Framed Freedom (18 revisions)
- Outcome Indicators (18 revisions)
- Role Selection (18 revisions)
- Entitled Players (18 revisions)
- Middlegame (18 revisions)
- Finale Levels (18 revisions)