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  • ...discarding a card (except when emptying their hands in some versions). The goal of [[Uno]] is to get all ones cards into the [[Discard Piles|Discard Pile]] ...to modulate the use of [[Decks]]. When given explicit rules, there are two main design choices related to designing [[Discard Piles]]: should they be open
    7 KB (1,038 words) - 12:04, 20 March 2018
  • ...game that uses [[Puzzle Solving]] as small challenges interjected into the main gameplay. ...his not to easy or difficult to do. This means that a [[Gain Information]] goal is the core of [[Puzzle Solving]] activities.
    10 KB (1,480 words) - 08:21, 6 May 2022
  • [[Category:Goal Patterns]] ...s of [[Races]]. The winning conditions for these are easy to describe: the goal is to be the first person to pass a certain distance marker, and this is to
    12 KB (1,789 words) - 07:50, 27 September 2016
  • [[Category:Goal Patterns]] ''The goal to try to move a game element from one position in a game world to another
    12 KB (1,839 words) - 07:47, 20 May 2022
  • ...n addition hide information in [[Mini-maps]] for games that use these. Two main design choices exist for [[Fog of War]]: how is it dispersed and is it divi ...ructure gameplay activity, it is in fact a [[Guard]] or [[Reconnaissance]] goal. Needing to consider [[Fog of War]] in these ways affect how players can an
    8 KB (1,176 words) - 10:44, 16 July 2016
  • [[Category:Goal Patterns]] ...e [[Enemies]] have [[Stealth]] goals (not caring about detection being the main counter reason), and when this occurs the [[Reconnaissance]] and [[Stealth]
    8 KB (1,105 words) - 13:49, 26 March 2018
  • [[Category:Goal Patterns]] ''The goal of freeing someone or something that is guarded or otherwise not free to mo
    6 KB (827 words) - 08:58, 8 March 2023
  • [[Category:Goal Patterns]] ''The goal to avoid being captured or hit.''
    8 KB (1,120 words) - 08:57, 8 March 2023
  • [[Category:Goal Patterns]] ''The goal to hinder other players or game elements from accessing particular gameplay
    6 KB (915 words) - 12:47, 18 October 2022
  • ...ng Games]] and [[:Category:Live Action Roleplaying Games|LARPs]], the main goal can be to perform interesting portrayals of characters or create interestin
    5 KB (687 words) - 09:42, 21 September 2016
  • ...nd presenting the state of the [[Game Worlds|Game World]] is typically the main responsibility for any game with a diegetic setting. The mediation makes it ...odify [[Mediated Gameplay]] since [[Social Interaction]] is often a design goal for games. For [[Enactment]], [[Mediated Gameplay]] typically limits the ex
    10 KB (1,396 words) - 09:02, 31 July 2015
  • The design goal of [[Diegetic Communication]] is often not to make it the only form of comm ...aving this as [[Diegetic Communication]] is in contrast seen as one of the main features of the gaming style. For this type of gaming [[Meta-Techniques]] s
    5 KB (634 words) - 07:44, 17 July 2019
  • As a special type of [[Mandatory Goals]], [[Main Goals]] can have the same relations to [[Narration Structures]] as [[Mandat ...being triggered by specific events in the narration as well as having as a goal a game state than is suitable for a next intended narrative event.
    13 KB (1,813 words) - 09:15, 8 March 2023
  • ...it is typically made present in a game through specific subpatterns. Third main sources for [[Uncertainty of Outcome]] can be pointed out. First, uncertain There are some other reasons why [[Uncertainty of Outcome]] can be a design goal in a game. One such reasons is to either make [[Betting]] possible or to ma
    4 KB (539 words) - 12:35, 25 August 2021
  • ...istance of each other in these games they tend to engage in combat, so the main effect might be in trying to get close to the perceived leader. [[Beat the Leader]] is a [[Mutual Goals|Mutual Goal]] against a perceived leader and a player-controlled [[Negative Feedback Lo
    6 KB (905 words) - 13:31, 6 April 2018
  • ...the game. The last case is shows how [[Scores]] can be part of defining [[Main Goals]] and how [[Scores]] can often create [[Races]] (but see [[King of th While increasing one's [[Scores|Score]] can be a goal in itself, games sometimes provides [[Rewards]] for reaching certain [[Scor
    13 KB (1,881 words) - 09:25, 8 March 2023
  • ...ame Worlds]]. Which [[Resources]] to place and where to place them are the main design choices in focus when using [[Resource Locations]]. ...oration]]. Being able to access them provides a form of [[Gain Ownership]] goal, especially if this is contests by other players. Making most efficient use
    4 KB (597 words) - 10:31, 29 July 2015
  • ''The goal of eliminating a whole team from gameplay.'' [[Team Elimination]] is the goal to remove all members of a team from gameplay.
    2 KB (338 words) - 14:05, 11 August 2015
  • ...ts or game elements that use their actions to work towards the same common goal or goals.'' The main consequence of [[Teams]] is to cause [[Agents]], [[Avatars]], or [[Characte
    16 KB (2,156 words) - 12:11, 19 March 2018
  • [[Category:Goal Patterns]] ...ve in the [[Endgame]] phase. This may mean that they should not connect to main story lines in a game since these may already be finished. Further, they ma
    3 KB (440 words) - 08:24, 23 February 2023

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