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Showing below up to 50 results in range #521 to #570.

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  1. (hist) ‎Always Vulnerable ‎[3,877 bytes]
  2. (hist) ‎Friendly Fire ‎[3,865 bytes]
  3. (hist) ‎Zone of Control ‎[3,857 bytes]
  4. (hist) ‎Uncertainty of Outcome ‎[3,856 bytes]
  5. (hist) ‎Finale Levels ‎[3,840 bytes]
  6. (hist) ‎Sockets ‎[3,822 bytes]
  7. (hist) ‎Secret Areas ‎[3,801 bytes]
  8. (hist) ‎Player-Avatar Proximity ‎[3,799 bytes]
  9. (hist) ‎Trick Taking ‎[3,798 bytes]
  10. (hist) ‎Battlestar Galactica: The Board Game ‎[3,789 bytes]
  11. (hist) ‎Prompting Techniques ‎[3,780 bytes]
  12. (hist) ‎Persistent Game World Changes ‎[3,763 bytes]
  13. (hist) ‎Fake Game Cancellations ‎[3,759 bytes]
  14. (hist) ‎Galleries ‎[3,757 bytes]
  15. (hist) ‎Unsynchronized Game Sessions ‎[3,751 bytes]
  16. (hist) ‎Unpredictable Behavior ‎[3,720 bytes]
  17. (hist) ‎Varying Rule Sets ‎[3,711 bytes]
  18. (hist) ‎Critical Gameplay Design ‎[3,702 bytes]
  19. (hist) ‎Sidegrades ‎[3,700 bytes]
  20. (hist) ‎Self-Reported Positioning ‎[3,698 bytes]
  21. (hist) ‎Memory of Important Events ‎[3,679 bytes]
  22. (hist) ‎Back-to-Back Game Sessions ‎[3,653 bytes]
  23. (hist) ‎Strongholds ‎[3,653 bytes]
  24. (hist) ‎Ephemeral Events ‎[3,647 bytes]
  25. (hist) ‎Sidequests ‎[3,645 bytes]
  26. (hist) ‎Player/System Action Composites ‎[3,642 bytes]
  27. (hist) ‎Tooltips ‎[3,633 bytes]
  28. (hist) ‎Generic Adversaries ‎[3,625 bytes]
  29. (hist) ‎Individual Rewards ‎[3,611 bytes]
  30. (hist) ‎Team Accomplishments ‎[3,609 bytes]
  31. (hist) ‎Ambiguous Responses ‎[3,585 bytes]
  32. (hist) ‎Sustenance Rewards ‎[3,570 bytes]
  33. (hist) ‎Big Dumb Objects ‎[3,562 bytes]
  34. (hist) ‎Secret Scoring Mechanisms ‎[3,519 bytes]
  35. (hist) ‎Lull Periods ‎[3,515 bytes]
  36. (hist) ‎Stack Seeding ‎[3,514 bytes]
  37. (hist) ‎Bases ‎[3,503 bytes]
  38. (hist) ‎Outcome Indicators ‎[3,495 bytes]
  39. (hist) ‎Quick Returns ‎[3,495 bytes]
  40. (hist) ‎Configurable Gameplay Areas ‎[3,474 bytes]
  41. (hist) ‎Seamful Gameplay ‎[3,473 bytes]
  42. (hist) ‎Ninja Looting ‎[3,470 bytes]
  43. (hist) ‎Free Gift Inventories ‎[3,435 bytes]
  44. (hist) ‎Unwinnable Game States ‎[3,421 bytes]
  45. (hist) ‎Awareness of Surroundings ‎[3,409 bytes]
  46. (hist) ‎Secret Resources ‎[3,405 bytes]
  47. (hist) ‎Critical Results ‎[3,393 bytes]
  48. (hist) ‎Critical Failures ‎[3,365 bytes]
  49. (hist) ‎Construction/Scoring Phase Shift ‎[3,364 bytes]
  50. (hist) ‎Connection ‎[3,327 bytes]

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