Long pages
Showing below up to 50 results in range #521 to #570.
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- (hist) Always Vulnerable [3,877 bytes]
- (hist) Friendly Fire [3,865 bytes]
- (hist) Zone of Control [3,857 bytes]
- (hist) Uncertainty of Outcome [3,856 bytes]
- (hist) Finale Levels [3,840 bytes]
- (hist) Sockets [3,822 bytes]
- (hist) Secret Areas [3,801 bytes]
- (hist) Player-Avatar Proximity [3,799 bytes]
- (hist) Trick Taking [3,798 bytes]
- (hist) Battlestar Galactica: The Board Game [3,789 bytes]
- (hist) Prompting Techniques [3,780 bytes]
- (hist) Persistent Game World Changes [3,763 bytes]
- (hist) Fake Game Cancellations [3,759 bytes]
- (hist) Galleries [3,757 bytes]
- (hist) Unsynchronized Game Sessions [3,751 bytes]
- (hist) Unpredictable Behavior [3,720 bytes]
- (hist) Varying Rule Sets [3,711 bytes]
- (hist) Critical Gameplay Design [3,702 bytes]
- (hist) Sidegrades [3,700 bytes]
- (hist) Self-Reported Positioning [3,698 bytes]
- (hist) Memory of Important Events [3,679 bytes]
- (hist) Back-to-Back Game Sessions [3,653 bytes]
- (hist) Strongholds [3,653 bytes]
- (hist) Ephemeral Events [3,647 bytes]
- (hist) Sidequests [3,645 bytes]
- (hist) Player/System Action Composites [3,642 bytes]
- (hist) Tooltips [3,633 bytes]
- (hist) Generic Adversaries [3,625 bytes]
- (hist) Individual Rewards [3,611 bytes]
- (hist) Team Accomplishments [3,609 bytes]
- (hist) Ambiguous Responses [3,585 bytes]
- (hist) Sustenance Rewards [3,570 bytes]
- (hist) Big Dumb Objects [3,562 bytes]
- (hist) Secret Scoring Mechanisms [3,519 bytes]
- (hist) Lull Periods [3,515 bytes]
- (hist) Stack Seeding [3,514 bytes]
- (hist) Bases [3,503 bytes]
- (hist) Outcome Indicators [3,495 bytes]
- (hist) Quick Returns [3,495 bytes]
- (hist) Configurable Gameplay Areas [3,474 bytes]
- (hist) Seamful Gameplay [3,473 bytes]
- (hist) Ninja Looting [3,470 bytes]
- (hist) Free Gift Inventories [3,435 bytes]
- (hist) Unwinnable Game States [3,421 bytes]
- (hist) Awareness of Surroundings [3,409 bytes]
- (hist) Secret Resources [3,405 bytes]
- (hist) Critical Results [3,393 bytes]
- (hist) Critical Failures [3,365 bytes]
- (hist) Construction/Scoring Phase Shift [3,364 bytes]
- (hist) Connection [3,327 bytes]