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  • ...o others, since providing options beyond a single utterance or a [[Limited Set of Actions]] easily requires advanced parsing capabilities since such a sys ...mation Passing]] can be just a button of a menu to choose from a [[Limited Set of Actions]].
    7 KB (959 words) - 14:31, 12 January 2018
  • ''The situation of having a set of desirable actions or goals where the progress in one makes the others mo The PC is set to infiltrate a terrorist organization in Tom Clancy’s Splinter Cell: Dou
    11 KB (1,576 words) - 11:03, 18 March 2018
  • ...essive Actions]], using [[Enforced Agent Behavior]] to provide a [[Limited Set of Actions]], or relying on [[Diegetic Social Norms]]. An example of using ...tly Aggressive Actions]], [[Information Passing]], [[Intrigue]], [[Limited Set of Actions]], [[Negative Feedback Loops]], [[Predefined Goals]],
    11 KB (1,592 words) - 08:54, 11 October 2022
  • ...is often used to explain or initiate actions. In games this can be used to set up the premise for the gameplay so that players have a diegetic motivation
    9 KB (1,383 words) - 12:04, 4 August 2015
  • [[Category:Set-up Patterns]] [[Category:Set-down Patterns]]
    12 KB (1,639 words) - 11:49, 17 July 2016
  • ...al framework<ref name="Bjork & Holopainen 2004, chapter 2"/>. The complete set of actions for a player in a game instance, in principle the sum of all pla
    8 KB (1,169 words) - 10:11, 25 July 2014
  • ...ion]], make use of fictive worlds to base differences on how the games are set up. Other games, e.g. [[Dominion]] and [[Race for the Galaxy]], have descri
    29 KB (4,196 words) - 21:55, 19 March 2018
  • Games often only let players choose what to do from a small set of possible actions. Even so, the choice of which action to perform can mak ...a Universalis series]], can easily force players into [[Grinding]] just to set all parameters correctly or move all their units.
    9 KB (1,279 words) - 08:22, 4 August 2022
  • ...ters are, as the name suggests, created randomly usually from a predefined set of characteristics. The archetypical random encounter is to defeat a group A way to vary a [[Selectable Set of Goals]] during gameplay is to have some of the goals in the sets be [[Ep
    11 KB (1,579 words) - 23:27, 17 March 2018
  • ...the setting of [[Time Limits]] for some other goal. These can be explicit set by designers which works well with making them parts of [[Goal Hierarchies]
    8 KB (1,193 words) - 08:20, 6 November 2019
  • ...lay, the patterns mentions here only describe those created by the initial set of rules.''
    875 bytes (114 words) - 19:52, 24 March 2011
  • ...either [[Casual Gameplay|Casual]] or [[Challenging Gameplay]], as well as set the level of [[Framed Freedom]] they wish to have if some freedom exists to
    10 KB (1,498 words) - 09:17, 21 September 2016
  • ...t can also cause [[Internal Conflicts]] since gameplay options provide may set different parts of the planned development against each other or may work a
    8 KB (1,142 words) - 16:39, 19 January 2018
  • ...ots]] or [[Ultima Online]]) since the code can be seen as part of the rule set. ...and can be added during gameplay but are not seen as part of the core rule set (but are rarely removed once introduced).
    8 KB (1,257 words) - 12:01, 6 April 2018
  • ...s where the rules governing gameplay change over time from within a closed set of rules.'' Some games have rule set that change during gameplay. These [[Varying Rule Sets]] can either be used
    4 KB (522 words) - 22:51, 18 March 2018
  • ...er Balance]]. [[Game Masters]] can also remove any concepts of a [[Limited Set of Actions]] as players can describe whatever they wish to do and the game ...both [[Varying Rule Sets|Varying]] and [[Evolving Rule Sets|Evolving Rule Set]]. Changes in rules by [[Game Masters]] is a form of [[Extra-Game Input]] s
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...[[Movement]] in games to other players' areas where they have a [[Limited Set of Actions]] compared to other parts of the [[Game Worlds|Game World]]. [[A ...Actions]] possible. One way of guaranteeing this is to make the [[Limited Set of Actions]] only consists of [[Altruistic Actions]]. By doing so, they can
    3 KB (438 words) - 11:38, 13 July 2015
  • ...Player Help]] often needs to restricted to providing people with [[Limited Set of Actions]] which are also [[Privileged Actions|Privileged]] (although als [[Limited Set of Actions]],
    7 KB (963 words) - 12:06, 19 March 2018
  • ...ent can take place. [[Time Limits]] may be the most obvious choice and can set hard limits which can be broadcast through [[Game State Indicators]] if [[T ...pe of [[Ephemeral Events]] concern the rules of the games - [[Varying Rule Set]] can provide changes in the rules that are only used to a limited period o
    4 KB (552 words) - 09:51, 24 January 2012
  • ...y passive actions, they can be [[Altruistic Actions]] if part of [[Limited Set of Actions]] where all other actions have bad consequences for the other pl ...sometimes [[No-Ops]] need to be included in games as part of the [[Limited Set of Actions]] available simply because players cannot do anything due to lac
    6 KB (971 words) - 10:27, 6 July 2016

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