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  • An updated version of the pattern ''Power-Ups'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,216 words) - 20:41, 5 July 2015
  • ...ersion of the pattern ''First-Person Views'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,084 words) - 07:45, 8 April 2022
  • ...dated version of the pattern ''Aim & Shoot'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,551 words) - 10:03, 13 May 2022
  • ...pdated version of the pattern ''Cut Scenes'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,639 words) - 11:49, 17 July 2016
  • ...rsion of the pattern ''Single-Player Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,687 words) - 15:06, 8 August 2015
  • The original gameplay design patterns collection<ref name="Bjork & Holopainen 2004"/> was created from analyzing specific wa ...he game system and with other players in the game" for the context of this collection of design patterns<ref name="Bjork & Holopainen 2004"/>. There are however
    8 KB (1,169 words) - 10:11, 25 July 2014
  • ...of the pattern ''Consistent Reality Logic'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,109 words) - 09:05, 8 April 2022
  • ...pdated version of the pattern ''Game World'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...ion of the pattern ''Collaborative Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,431 words) - 08:03, 14 August 2019
  • ...rsion of the pattern ''Delayed Reciprocity'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,230 words) - 23:34, 17 March 2018
  • ...d version of the pattern ''Ephemeral Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,579 words) - 23:27, 17 March 2018
  • ...y components outside the [[Minigames]] and may therefore be seen more as a collection of separate games. A less common use of [[Minigames]] is to let players be [[Mimetic Interfaces]] may be more appropriate for collection of [[Minigames]] that many other types of games since this can both provide
    8 KB (1,141 words) - 15:51, 15 August 2016
  • ...ttern ''Arithmetic Rewards for Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,036 words) - 08:56, 4 August 2022
  • An updated version of the pattern ''Handicaps'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,061 words) - 07:58, 8 August 2015
  • ...he pattern ''Planned Character Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,142 words) - 16:39, 19 January 2018
  • ...ated version of the pattern ''Game Masters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is seen as a more specific form of [[Capture]] due to being An updated version of the pattern ''Capture'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,588 words) - 08:45, 4 August 2022
  • ...on of the pattern ''Persistent Game Worlds'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,038 words) - 10:37, 23 November 2015
  • An updated version of the pattern ''No-Ops'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (971 words) - 10:27, 6 July 2016
  • ...attern ''Geometric Rewards for Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (950 words) - 10:31, 23 November 2015

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