Long pages
Showing below up to 50 results in range #71 to #120.
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- (hist) Races [12,445 bytes]
- (hist) Gain Ownership [12,365 bytes]
- (hist) Social Dilemmas [12,268 bytes]
- (hist) Dialogues [12,255 bytes]
- (hist) Weapons [12,175 bytes]
- (hist) Companions [12,152 bytes]
- (hist) Meta Games [12,105 bytes]
- (hist) Cutscenes [11,981 bytes]
- (hist) Parties [11,918 bytes]
- (hist) Warp Zones [11,906 bytes]
- (hist) Game State Indicators [11,843 bytes]
- (hist) Storytelling [11,790 bytes]
- (hist) Real-Time Games [11,746 bytes]
- (hist) Game Element Insertion [11,613 bytes]
- (hist) Unwinnable Games [11,580 bytes]
- (hist) Communication Channels [11,565 bytes]
- (hist) Obstacles [11,516 bytes]
- (hist) Tools [11,510 bytes]
- (hist) Rewards [11,493 bytes]
- (hist) Internal Rivalry [11,474 bytes]
- (hist) Geospatial Game Widgets [11,471 bytes]
- (hist) Capture [11,408 bytes]
- (hist) Traps [11,317 bytes]
- (hist) Irreversible Events [11,298 bytes]
- (hist) Character Defining Actions [11,290 bytes]
- (hist) Damage [11,189 bytes]
- (hist) Open Destiny [11,055 bytes]
- (hist) AI Players [11,039 bytes]
- (hist) Ability Losses [11,025 bytes]
- (hist) Player Elimination [10,995 bytes]
- (hist) Player Characters [10,950 bytes]
- (hist) Tactical Planning [10,948 bytes]
- (hist) Budgeted Action Points [10,881 bytes]
- (hist) Internal Conflicts [10,872 bytes]
- (hist) Ephemeral Goals [10,847 bytes]
- (hist) Goal Hierarchies [10,798 bytes]
- (hist) Aim & Shoot [10,750 bytes]
- (hist) Area Control [10,721 bytes]
- (hist) Puzzle Solving [10,656 bytes]
- (hist) Late Arriving Players [10,651 bytes]
- (hist) Diegetically Outstanding Features [10,647 bytes]
- (hist) Game World Exploration [10,570 bytes]
- (hist) Asymmetric Starting Conditions [10,527 bytes]
- (hist) Cards [10,494 bytes]
- (hist) Collaborative Actions [10,403 bytes]
- (hist) Abstract Player Constructs [10,381 bytes]
- (hist) Difficulty Levels [10,329 bytes]
- (hist) Penalties [10,199 bytes]
- (hist) Spectators [10,166 bytes]
- (hist) Gain Information [10,161 bytes]