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Showing below up to 50 results in range #731 to #780.

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  1. Team Strategy Identification‏‎ (31 revisions)
  2. Achilles' Heels‏‎ (31 revisions)
  3. Preventing Goals‏‎ (31 revisions)
  4. Testing Achievements‏‎ (31 revisions)
  5. Player-Location Proximity‏‎ (31 revisions)
  6. Handicap Achievements‏‎ (31 revisions)
  7. Early Leaving Players‏‎ (31 revisions)
  8. Save-Load Cycles‏‎ (31 revisions)
  9. Emotional Attachment‏‎ (31 revisions)
  10. Gain Information‏‎ (31 revisions)
  11. Torchlight‏‎ (31 revisions)
  12. Game Pauses‏‎ (31 revisions)
  13. Line of Sight‏‎ (31 revisions)
  14. Traces‏‎ (31 revisions)
  15. Purchasable Game Advantages‏‎ (32 revisions)
  16. Determinable Chance to Succeed‏‎ (32 revisions)
  17. Predefined Goals‏‎ (32 revisions)
  18. Characteristics‏‎ (32 revisions)
  19. Information Passing‏‎ (32 revisions)
  20. Tied Results‏‎ (32 revisions)
  21. Renamed Patterns‏‎ (32 revisions)
  22. Progress Indicators‏‎ (32 revisions)
  23. Non-Player Help‏‎ (32 revisions)
  24. Expansion‏‎ (32 revisions)
  25. Secondary Interface Screens‏‎ (32 revisions)
  26. Guard‏‎ (32 revisions)
  27. Environmental Storytelling‏‎ (32 revisions)
  28. Goal Hierarchies‏‎ (32 revisions)
  29. Armor‏‎ (32 revisions)
  30. Unlocking‏‎ (32 revisions)
  31. Minimalized Social Weight‏‎ (32 revisions)
  32. Hands‏‎ (33 revisions)
  33. Process‏‎ (33 revisions)
  34. Inventories‏‎ (33 revisions)
  35. Herd‏‎ (33 revisions)
  36. Vision Modes‏‎ (33 revisions)
  37. Shared Resources‏‎ (33 revisions)
  38. Destructible Objects‏‎ (33 revisions)
  39. Invulnerabilities‏‎ (33 revisions)
  40. Conceal‏‎ (33 revisions)
  41. Gameplay Design Pattern Template‏‎ (34 revisions)
  42. Time Pressure‏‎ (34 revisions)
  43. Alternate Reality Gameplay‏‎ (34 revisions)
  44. Optional Rules‏‎ (34 revisions)
  45. PvP‏‎ (34 revisions)
  46. Split-Screen Views‏‎ (34 revisions)
  47. Gameplay Engines‏‎ (34 revisions)
  48. Massively Multiplayer Online Games‏‎ (34 revisions)
  49. Handicap Systems‏‎ (34 revisions)
  50. Main Goals‏‎ (34 revisions)

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