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  • ...al players may change their preferences from play session to play session. Games that include design options to let players have varying lengths of their pl [[:Category:Puzzle Games|Puzzle Games]] such as [[Angry Birds]], [[Sokoban]], and the [[Portal series]] don't req
    6 KB (873 words) - 14:48, 19 March 2018
  • ...ake to complete, and this may change between each time the game is played. Games that allow players to influence the time taken to play through them can be [[:Category:Sandbox Games|Sandbox Games]] such as [[Slaves to Armok II: Dwarf Fortress|Dwarf Fortress]], [[Minecraf
    6 KB (901 words) - 14:47, 19 March 2018
  • ...tle with players' abilities to social interact with other people while the games are being played.'' ...to) interact with. While it may be impossible to fully avoid these issues, games that pose few obstacles to social interaction can be said to have [[Minimal
    6 KB (895 words) - 08:26, 2 September 2014
  • ''Games where the perceivable game state becomes less and less mutable as gameplay In some games, effects of the actions players do cannot be undone. When these effects com
    5 KB (685 words) - 11:07, 7 September 2016
  • ''Games where players can belong to different tiers in regards to their expected in ...ameplay for the same periods of time or with the same types of activities. Games with [[Tiered Participation]] try to solve this issue by having several dis
    5 KB (755 words) - 09:08, 17 July 2014
  • [[Category:Games]] [[Category:Board Games]]
    788 bytes (98 words) - 17:15, 14 July 2014
  • ...layers, [[Call of Cthulhu]] was the first [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Game]] that had sheets with [[Player Aids]] in the for ...ic events take place but in other games (like [[Zork I]] and other Infocom games) it may simply be available from before gameplay begins. The actual design
    3 KB (414 words) - 11:12, 1 July 2015
  • Players of games are often tasks with trying to reach a goal without knowing exactly how to ...ystery of the Abbey]], and [[Ricochet Robots]] are examples of multiplayer games that build upon similar [[Solution Uncertainty]].
    5 KB (717 words) - 09:36, 5 August 2015
  • [[Category:Games]] [[Category:Board Games]]
    804 bytes (99 words) - 15:07, 10 January 2015
  • [[Category:Games]] [[Category:Board Games]]
    799 bytes (97 words) - 15:07, 10 January 2015
  • [[Category:Computer-Augmented Board Games]] [[Category:Games]]
    702 bytes (78 words) - 15:09, 10 January 2015
  • Games often strive to challenge players. One of the ways this can be done is thro The perfect information games [[Chess]] and [[Go]] show how providing a rather small set of possible acti
    17 KB (2,460 words) - 11:13, 21 March 2018
  • ''Resources in games that are created simply by the passing of game time.'' Players often manipulate various types of resources in games, and in many cases use up these through various actions. [[Regenerating Res
    8 KB (1,060 words) - 13:23, 1 April 2022
  • ...allows them to engage in trial by error examination of them and makes the games have [[Trial and Error Solutions]] to problems. ...provide [[Trial and Error Solutions]] even if it is a multiple choice quiz games since players only have one chance. The same applies to multiple choice que
    3 KB (389 words) - 10:14, 11 August 2015
  • Players need to perform actions in all but the rarest of games, and in many cases may have many different actions to choose from. [[Lucky ...[Lucky Guess Solutions]]. Similarly, [[:Category:Adventure Games|Adventure Games]] such as [[The Dig]], the [[King's Quest series]], and the [[Myst series]]
    2 KB (335 words) - 10:27, 6 March 2018
  • ...and the questions are about checking if players know facts, this makes the games be [[Quizzes]] or have [[Quizzes]] as part of them. ...ess all players know all answers since earlier. Having this opens up for [[Puzzle Solving]] and [[Lucky Guess Solutions]]. When they are of the multiple choi
    3 KB (376 words) - 09:35, 5 August 2015
  • ...eplay events that in sequence affect the initial game state. However, some games allow [[Game Time Manipulation]] as actions in which players can affect the The platform puzzle game [[Braid]] allows players to rewind game time (although not all game el
    4 KB (655 words) - 16:17, 18 March 2018
  • One of the most common goals in games is to remove game elements from play. Players that have these goals have [[ ...taken, the piece can be brought back to the game later. The single-player puzzle game [[Peg Solitaire]] consists of eliminating all game elements from the g
    7 KB (885 words) - 11:51, 18 October 2022
  • Games have game states that need to be updated during gameplay. This can feel lik ...and update it as necessary. For [[:Category:Roleplaying Games|Roleplaying Games]], the game masters also have the task of describing the game worlds and th
    9 KB (1,260 words) - 15:15, 19 March 2018
  • Many [[:Category:Board Games|Board Games]], e.g. [[Amun-Re]], [[Carcassonne]], [[Dominant Species]], [[Inca Empire]] ...Racing Games]], e. g., the [[Mario Kart series]] and the Monkey Race party games in the [[Super Monkey Ball series]], provide a small overhead map that show
    9 KB (1,147 words) - 07:49, 19 July 2016

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