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Showing below up to 50 results in range #901 to #950.

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  1. Game Pauses‏‎ (11:07, 26 July 2016)
  2. Secondary Interface Screens‏‎ (11:17, 26 July 2016)
  3. Closure Points‏‎ (11:21, 26 July 2016)
  4. Permadeath‏‎ (11:22, 26 July 2016)
  5. Endgame‏‎ (11:30, 26 July 2016)
  6. Early Leaving Players‏‎ (14:03, 26 July 2016)
  7. Secret Scoring Mechanisms‏‎ (14:14, 26 July 2016)
  8. Ability Losses‏‎ (16:27, 30 July 2016)
  9. Trick Taking‏‎ (10:58, 9 August 2016)
  10. Nibbler‏‎ (16:34, 9 August 2016)
  11. Snake‏‎ (16:34, 9 August 2016)
  12. Avatars‏‎ (18:14, 9 August 2016)
  13. TwixT‏‎ (18:21, 9 August 2016)
  14. Extended Actions‏‎ (08:55, 10 August 2016)
  15. Anonymous Actions‏‎ (17:55, 10 August 2016)
  16. Experimenting‏‎ (07:57, 11 August 2016)
  17. Competence Areas‏‎ (08:00, 11 August 2016)
  18. Further Player Improvement Potential‏‎ (20:14, 11 August 2016)
  19. Player Unpredictability‏‎ (09:34, 12 August 2016)
  20. Algorithmic Agents‏‎ (12:27, 12 August 2016)
  21. Sidegrades‏‎ (10:17, 13 August 2016)
  22. Player/Character Skill Composites‏‎ (08:07, 14 August 2016)
  23. Unexplored‏‎ (08:09, 14 August 2016)
  24. Player Agency‏‎ (14:08, 15 August 2016)
  25. Shogi‏‎ (14:28, 15 August 2016)
  26. Minigames‏‎ (15:51, 15 August 2016)
  27. Repetitive Gameplay‏‎ (15:53, 15 August 2016)
  28. Repetition of Position Draws‏‎ (11:38, 21 August 2016)
  29. Ghosts 'n Goblins‏‎ (09:29, 29 August 2016)
  30. Leaps of Faith‏‎ (09:52, 29 August 2016)
  31. Choke Points‏‎ (12:17, 1 September 2016)
  32. Transport Routes‏‎ (12:20, 1 September 2016)
  33. Inaccessible Areas‏‎ (12:31, 1 September 2016)
  34. Startgame‏‎ (12:54, 1 September 2016)
  35. Laning‏‎ (12:56, 1 September 2016)
  36. Champions‏‎ (09:56, 2 September 2016)
  37. Spectacular Failure Enjoyment‏‎ (10:08, 2 September 2016)
  38. Waves‏‎ (07:48, 3 September 2016)
  39. Torchlight‏‎ (08:33, 3 September 2016)
  40. Loot‏‎ (08:34, 3 September 2016)
  41. Critical Gameplay Design‏‎ (08:35, 3 September 2016)
  42. Ever Increasing Difficulty‏‎ (08:35, 3 September 2016)
  43. Revoke Rules‏‎ (08:37, 3 September 2016)
  44. Area Control‏‎ (08:42, 3 September 2016)
  45. Scorpion Swamp‏‎ (08:52, 3 September 2016)
  46. Dynamic Difficulty Adjustment‏‎ (08:33, 4 September 2016)
  47. Varying Turn Orders‏‎ (08:49, 4 September 2016)
  48. Combos‏‎ (13:03, 6 September 2016)
  49. Predictable Winner‏‎ (13:06, 6 September 2016)
  50. Negative Feedback Loops‏‎ (13:21, 6 September 2016)

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