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Showing below up to 50 results in range #901 to #950.
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- Game Pauses (11:07, 26 July 2016)
- Secondary Interface Screens (11:17, 26 July 2016)
- Closure Points (11:21, 26 July 2016)
- Permadeath (11:22, 26 July 2016)
- Endgame (11:30, 26 July 2016)
- Early Leaving Players (14:03, 26 July 2016)
- Secret Scoring Mechanisms (14:14, 26 July 2016)
- Ability Losses (16:27, 30 July 2016)
- Trick Taking (10:58, 9 August 2016)
- Nibbler (16:34, 9 August 2016)
- Snake (16:34, 9 August 2016)
- Avatars (18:14, 9 August 2016)
- TwixT (18:21, 9 August 2016)
- Extended Actions (08:55, 10 August 2016)
- Anonymous Actions (17:55, 10 August 2016)
- Experimenting (07:57, 11 August 2016)
- Competence Areas (08:00, 11 August 2016)
- Further Player Improvement Potential (20:14, 11 August 2016)
- Player Unpredictability (09:34, 12 August 2016)
- Algorithmic Agents (12:27, 12 August 2016)
- Sidegrades (10:17, 13 August 2016)
- Player/Character Skill Composites (08:07, 14 August 2016)
- Unexplored (08:09, 14 August 2016)
- Player Agency (14:08, 15 August 2016)
- Shogi (14:28, 15 August 2016)
- Minigames (15:51, 15 August 2016)
- Repetitive Gameplay (15:53, 15 August 2016)
- Repetition of Position Draws (11:38, 21 August 2016)
- Ghosts 'n Goblins (09:29, 29 August 2016)
- Leaps of Faith (09:52, 29 August 2016)
- Choke Points (12:17, 1 September 2016)
- Transport Routes (12:20, 1 September 2016)
- Inaccessible Areas (12:31, 1 September 2016)
- Startgame (12:54, 1 September 2016)
- Laning (12:56, 1 September 2016)
- Champions (09:56, 2 September 2016)
- Spectacular Failure Enjoyment (10:08, 2 September 2016)
- Waves (07:48, 3 September 2016)
- Torchlight (08:33, 3 September 2016)
- Loot (08:34, 3 September 2016)
- Critical Gameplay Design (08:35, 3 September 2016)
- Ever Increasing Difficulty (08:35, 3 September 2016)
- Revoke Rules (08:37, 3 September 2016)
- Area Control (08:42, 3 September 2016)
- Scorpion Swamp (08:52, 3 September 2016)
- Dynamic Difficulty Adjustment (08:33, 4 September 2016)
- Varying Turn Orders (08:49, 4 September 2016)
- Combos (13:03, 6 September 2016)
- Predictable Winner (13:06, 6 September 2016)
- Negative Feedback Loops (13:21, 6 September 2016)