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Showing below up to 50 results in range #931 to #980.

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  1. Extra-Game Actions‏‎ (54 revisions)
  2. Abstract Player Constructs‏‎ (55 revisions)
  3. Difficulty Levels‏‎ (55 revisions)
  4. Luck‏‎ (55 revisions)
  5. Fudged Results‏‎ (55 revisions)
  6. Area Control‏‎ (56 revisions)
  7. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  8. Penalties‏‎ (56 revisions)
  9. Damage‏‎ (57 revisions)
  10. Game State Overviews‏‎ (57 revisions)
  11. Deck Building‏‎ (57 revisions)
  12. Storytelling‏‎ (58 revisions)
  13. Varied Gameplay‏‎ (58 revisions)
  14. Internal Conflicts‏‎ (58 revisions)
  15. Game State Indicators‏‎ (59 revisions)
  16. Communication Channels‏‎ (59 revisions)
  17. Improved Abilities‏‎ (59 revisions)
  18. High Score Lists‏‎ (59 revisions)
  19. Parties‏‎ (60 revisions)
  20. Replayability‏‎ (60 revisions)
  21. Traverse‏‎ (60 revisions)
  22. Social Dilemmas‏‎ (61 revisions)
  23. AI Players‏‎ (61 revisions)
  24. Focus Loci‏‎ (62 revisions)
  25. Assassin's Creed series‏‎ (62 revisions)
  26. Extended Actions‏‎ (62 revisions)
  27. Tactical Planning‏‎ (63 revisions)
  28. Self-Facilitated Games‏‎ (63 revisions)
  29. Companions‏‎ (63 revisions)
  30. Strategic Knowledge‏‎ (63 revisions)
  31. Complex Gameplay‏‎ (63 revisions)
  32. Enforced Agent Behavior‏‎ (63 revisions)
  33. Character Defining Actions‏‎ (63 revisions)
  34. Skills‏‎ (63 revisions)
  35. Quests‏‎ (64 revisions)
  36. Geospatial Game Widgets‏‎ (64 revisions)
  37. Cards‏‎ (64 revisions)
  38. Weapons‏‎ (64 revisions)
  39. Aim & Shoot‏‎ (65 revisions)
  40. Inaccessible Areas‏‎ (65 revisions)
  41. Cutscenes‏‎ (65 revisions)
  42. Narration Structures‏‎ (66 revisions)
  43. Races‏‎ (66 revisions)
  44. Diegetically Outstanding Features‏‎ (67 revisions)
  45. Tools‏‎ (67 revisions)
  46. Game Items‏‎ (67 revisions)
  47. Scores‏‎ (67 revisions)
  48. Turn Taking‏‎ (67 revisions)
  49. Action Programming‏‎ (68 revisions)
  50. Character Development‏‎ (68 revisions)

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