Achievements

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Revision as of 14:45, 24 February 2010 by Staffan Björk (Talk | contribs)

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The one-sentence "definition" that should be in italics.


Examples

Example: Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

The presence of Achievements can provide clear goals to Unwinnable Games.

Relations

Can Instantiate

Can Modulate

Unwinnable Games

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

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