Scripted Information Sequences
From gdp3
Revision as of 18:10, 7 June 2011 by Staffan Björk (Talk | contribs)
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Predetermined Story Structures, Ultra-Powerful Events
with ...
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Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence
Own Agenda if the game also is intended to have Replayability
History
New pattern created in this wiki.
References
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Acknowledgements
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