Temporary Abilities
From gdp3
Revision as of 19:04, 16 June 2011 by Staffan Björk (Talk | contribs)
Abilities only available for limited periods of game time.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Gameplay may not begin simultaneously for all players. For games with Drop-In/Drop-Out gameplay, Temporary Abilities may be appropriate for newly arrived players to either provide Player Balance or give them an Exaggerated Perception of Influence.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Balancing Effects, Varied Gameplay
Can Modulate
Can Be Instantiated By
New Abilities together with Time Limits
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-