Role Selection
Selecting the next action to do by choosing from a limit number of roles.
Some games do provide players with a common pool of possible actions from which each players can only choose one action per turn. This makes players do Role Selection every turn and create competition between players if only one player can choose a specific action.
Contents
Examples
Using the pattern
- see Functional Roles for roles that span more than one turn and Token Placement for game systems where players can choose more than one action per turn.
While Role Selection may only let the player that chose the role to perform the action, an option is to let all players perform the role but give
Increased Abilities or a Privileged Ability
chooser's bonus
Can Be Instantiated By
Can Be Modulated By
Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles
Can Modulate
Relations
Can Instantiate
Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
Karl Bergström