Sidequests
From gdp3
Revision as of 07:16, 20 June 2011 by Staffan Björk (Talk | contribs)
Quests that are optional to a game's main quest structure.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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