Sidequests
From gdp3
Revision as of 07:16, 20 June 2011 by Staffan Björk (Talk | contribs)
Quests that are optional to a game's main quest structure.
This pattern is a still a stub.
Contents
[hide]Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Character Defining Actions, Freedom of Choice, Optional Goals, Quests, Replayability
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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