Deterioration
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The degradation of game items due to active use.
This pattern is a still a stub.
Contents
Examples
Using the pattern
active use many not necessarily come from those that have equipped the Game Items, e.g. Armor can suffer Deterioration due to absorbing attacks.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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