Always Vulnerable

From gdp3
Revision as of 11:42, 19 July 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

The situation where players resources in game instances can be threatened even when they are not playing.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Combat

Can Be Instantiated By

Can Be Modulated By

Achilles' Heels

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements