Invulnerabilities

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The ability to be immune to attacks or other dangers.

This pattern is a still a stub.

Examples

Using the pattern

A primary distinction when designing Invulnerabilities is if they should be complete or partial (note that this is a difference between Invulnerabilities and Vulnerabilities since the latter is always assumed to relate to specific, i.e. partial, aspects of dangers).

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Safe Havens Environmental Effects Boss Monsters Temporary Abilities Privileged Abilities Spawning Damage

Can Instantiate

Repeated Domination

with Vulnerabilities

Achilles' Heels

Can Modulate

Combat, Movement

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Achilles' Heels, Vulnerabilities

History

New pattern created in this wiki.

References

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Acknowledgements