Arenas
From gdp3
Revision as of 09:19, 29 July 2011 by Staffan Björk (Talk | contribs)
Locations in game worlds that naturally or by design become battlegrounds.
This pattern is a still a stub.
Contents
Examples
The Elder Scrolls series have explicit Arenas where players can earn money by fighting monsters or non-player characters in duels. This is also possible in the thorn in Fallout: New Vegas.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Multiplayer Games Teams Team Combos
Can Instantiate
Sniper Locations, Strategic Locations
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Flanking Routes, Sniper Locations, Strongholds
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first introduced using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].
References
- ↑ Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
- ↑ Arena pattern by Kenneth Hullett.
Acknowledgements
Kennart Hullett, Jim Whitehead