Equipment Slots

From gdp3
Revision as of 08:43, 1 August 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

...

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Functional Roles, Tradeoffs

Can Modulate

Inventories Tools Weapons

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-