Vision Modes
From gdp3
Revision as of 13:07, 8 August 2011 by Staffan Björk (Talk | contribs)
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This pattern is a still a stub.
See Linderoth (2010)[1] for a discussion on how Vision Modes affect how players learn to play games.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player/Character Skill Composites
Characters
Diegetically Outstanding Features
First-Person Views
Line of Sight
Third-Person Views
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.
Acknowledgements
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