Drafting Spreads
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Discard Piles may be used as Drafting Spreads - basic Rummy uses this in a limited sense (only the last played Card can be taken) but a common variant is to use the entire Discard Pile as a Drafting Spread.
Drafting Spreads can cause First Player Advantages since these are more likely to have good choices than later players (no other players have already had the chance to take the best elements). This can be regulated through having an additional cost for accessing elements further down in the spreads as a Balancing Effects; Showmanager and Small World has this through requiring Money to be spent (and in Small World this Money is placed on the skipped races and can be collected in later drafts) while Thunderstone imposes "darkness penalties" for attacking Enemies deeper down in the dungeon. While these types of Balancing Effects are really only needed in the beginning of games, most games that introduce them have them throughout gameplay as a way of requiring players to make Trade-Offs.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Drafting Spreads is a way of supporting Freedom of Choice in Drafting, possibly by using Discard Piles or by modifying Drawing Stacks. They may however also cause First Player Advantages. When rules requiring "newer" elements or those "deeper" in the spreads to have additional costs, the pattern also supports Trade-Offs.
Relations
Can Instantiate
First Player Advantages. Freedom of Choice, Trade-Offs
Can Modulate
Drafting, Drawing Stacks, Randomness
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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