Auxiliary Game Screens
Games making use of several different physical screens for gameplay.
This pattern is a still a stub.
Contents
Examples
One of the simplest examples of Auxiliary Game Screens are computer games that run on operating systems supporting several screens and that themselves support this as well. Two examples of games that do this are the Quake series and the Dead Island game.
The Visual Memory Units for the Dreamcast console could work as an independent gaming device or provide players with an additional screen while playing on the Dreamcast by connecting the units to game controllers. In the Resident Evil series this allowed players to view their health without switching away from the main game screen, in the Soul Calibur series they could see versions of characters enact attacks, and in the Sega Rally series they could access the lap times without having the console on.
How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA.
Padracer and Scrabble™ Tile Rack are games that use iPhones as controllers for games whose primary displays are an iPad.
Using the pattern
Diegetic Aspects
Interface Aspects
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Relations
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Can Be Modulated By
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
Magnus Hacker, Johan Peitz, Jose Zagal