Alternate Reality Gameplay
From gdp3
Revision as of 08:34, 29 September 2011 by Staffan Björk (Talk | contribs)
Games where it is more or less unclear if information about the game and actions performed have to do with a game or the real world.
This pattern is a still a stub.
Contents
Examples
Alternate reality games such as Conspiracy for Good, I Love Bees, The Beast, and The Truth About Marika
Prosopopeia
Wikipedia has an entry on Alternate Reality Games, including several examples[1].
Using the pattern
Game Masters, often called Puppetmasters by designers of alternate reality games,
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Real World Gameplay Spaces, Spectators
with ...
Can Modulate
Can Be Instantiated By
Crossmedia Gameplay, Diegetic Consistency, Imperfect Information
Can Be Modulated By
Game Masters, Live Action Roleplaying, Non-Player Help, Rabbit Hole Invitations
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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