Rabbit Hole Invitations

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Revision as of 08:44, 30 September 2011 by Staffan Björk (Talk | contribs) (Using the pattern)

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Cryptic invitations to start playing games.

This pattern is a still a stub.

[1]

Examples

The initial invitation to play the Alternate Reality Game The Beast was three types of clues contained in trailers and posters related to the movie A.I.

Using the pattern

Given its definition, Rabbit Hole Invitations make most sense to use for games with Alternate Reality Gameplay. In essence, they are Clues although ones that relate more to being able to start playing than on how to play.

Interface Aspects

Rabbit Hole Invitations is a Interface Pattern.

Consequences

Rabbit Hole Invitations is a way of inviting players to games with Alternate Reality Gameplay but these invitations typically require players to do some Puzzle Solving before actually being part of the gameplay. They are examples of Extra-Game Broadcasting and create Crossmedia Gameplay since they often make use of other mediums than the actual gameplay uses.

Relations

Can Instantiate

Crossmedia Gameplay, Extra-Game Broadcasting, Puzzle Solving

Can Modulate

Alternate Reality Gameplay

Can Be Instantiated By

Clues

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Montola, M. & Waern, A. (2006) Participant Roles in Socially Expanded Games. Presented at PerGames 2006.

Acknowledgements

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