PvE

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Gameplay where the game system provides the challenge rather than other players.

Games needs challenges. While many games create challenges by making players compete against each other in various forms, other do so by having the game itself create opposition to the players' intentions. This second form was given the name PvE (for "Player versus Environment") by players in massively multiplayer online games to distinguish it from the first one (PvP, or "Player versus Player"). Note that the two types of challenges are not mutually incompatible and players may simultaneously have both types of challenges.

Examples

Puzzles

Solitaire

PvE gameplay is also common in many Computer Games. To mention just a few, it can be found in the Asteroids, Centipede, and Plants vs. Zombies, and the Doom, Fallout, Pik-Min and Super Mario series.


Pandemic

Shadows over Camelot

Ghost Stories


Defense of the Ancients

World of Warcraft

Ultima Online



The web site GiantBomb as a page[1] dedicated to the concept of PvE.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Multiplayer Games, Single-Player Games

Can Be Instantiated By

Combat, Conflicts

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Page on the GiantBomb web site for PvE.

Acknowledgements

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