Player Physical Prowess
From gdp3
Revision as of 10:18, 13 March 2012 by Staffan Björk (Talk | contribs)
Players abilities to perform physical activities are used to determine the outcome of a game.
This pattern is a still a stub.
Contents
Examples
Category:Sports such as Soccer, [[
Using the pattern
Can Be Instantiated By
Dexterity-Based Actions, Player-Location Proximity
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State
Can Modulate
Potentially Conflicting With
Relations
Can Instantiate
Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State
Can Modulate
Can Be Instantiated By
Dexterity-Based Actions, Player-Location Proximity
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-