Artifact-Location Proximity

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

ConQwest Kejsartemplet Momentum

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Physical Navigation Delivery

Player-Location Proximity

Can Instantiate

with ...

Can Modulate

Tools

Can Be Instantiated By

Can Be Modulated By

Extended Actions

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Artifact-Location Proximity first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

Johan Peitz