Negotiable Play Sessions

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Revision as of 07:49, 15 August 2012 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Save-Load Cycles

Can Instantiate

Casual Gameplay Ubiquitous Gameplay

with ...

Can Modulate

Can Be Instantiated By

Drop-In/Drop-Out, Game Pauses

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements