Negotiable Play Sessions
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Casual Gameplay Ubiquitous Gameplay
with ...
-
Can Modulate
-
Can Be Instantiated By
Drop-In/Drop-Out, Game Pauses, Save-Load Cycles, Tick-Based Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-