Negotiable Game Sessions
From gdp3
Revision as of 07:21, 16 August 2012 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
As long as all players agree, Tabletop Roleplaying Games such as Dungeons & Dragons or Call of Cthulhu have Negotiable Play Sessions since it is purely the players (including the game masters) that progress the gameplay through their actions.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Negotiable Play Sessions Time Limits Drop-In/Drop-Out Self-Facilitated Games Multiplayer Games Single-Player Games
Negotiable Play Sessions together with Single-Player Games
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-