Negotiable Game Instance Duration
From gdp3
Revision as of 07:14, 5 October 2012 by Staffan Björk (Talk | contribs)
Games where the time duration of the entire game instance is negotiable.
This pattern is a still a stub.
Contents
Examples
Using the pattern
A concrete way of
Time Limited Game Instances together with Meta Games and Self-Facilitated Games
If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Real Time Games Turn-Based Games
Can Instantiate
Can Modulate
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Can Be Instantiated By
Configurable Gameplay Areas, Negotiable Play Sessions
Time Limited Game Instances together with Meta Games and Self-Facilitated Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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