Chat Channels
From gdp3
Revision as of 06:52, 9 October 2012 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
[hide]Examples
Using the pattern
Implementing Chat Channels requires Dedicated Game Facilitators that receives messages, stores them, and sends them to appropriate receiver.
Chat Channels typically identify who sent a message. This common way of doing this is through Handles since these are also in text.
Diegetic Aspects
Interface Aspects
Chat Channels is a Interface Pattern.
Narrative Aspects
Consequences
Can Instantiate
Communication Channels, Game Lobbies, Illocutionary Interfaces, Information Passing
Relations
Can Instantiate
Communication Channels, Game Lobbies, Illocutionary Interfaces, Information Passing
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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