Category:Pervasive Patterns
From gdp3
Revision as of 09:30, 1 November 2012 by Staffan Björk (Talk | contribs)
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay. These patterns can be seen Interface Patterns.
Pages in category "Pervasive Patterns"
The following 18 pages are in this category, out of 18 total.