Category:Gameplay Adaptability Patterns
From gdp3
Revision as of 11:02, 6 November 2012 by Staffan Björk (Talk | contribs)
These are patterns which provide ways of making games fit players' preferences. This can be done by either simply making the game accessible to larger groups of people or by letting players modify the game to suit them.
Pages in category "Gameplay Adaptability Patterns"
The following 19 pages are in this category, out of 19 total.